![]() Following DC Comics New 52 reboot, Warblade made his New 52 debut on in the pages of Teen Titans Annual, written by Scott Lobdell and penciled by Brett Booth. In 1999 Wildstorm was purchased by DC Comics, Wildstorm left Image and took all their characters with them including Warblade and the WildC.A.T.s. Making his debut in WildC.A.T.s: Covert Action Teams #1 - Resurrection Day, August 1992 under the Image and Wildstorm comics imprint. Replace the last 5 levels (all of the warshaper levels) for 5 factotum levels to have the ability to gain an extra standard action for 3 inspiration points.īack to Main Page → 3.Warblade was co-created by Brandon Choi and Jim Lee.You may want to forgo Thicket of Blades if you do this in favor of the high level stance, which frees up two feats.Replace the last 3 levels with Warblade levels to get a 11th IL warblade maneuver at level 19 and a 12th IL warblade stance at level 20.Replace the last 3 levels with Swashbuckler levels to get Int to damage.Typical meleer weaknesses (concealment, illusions, invisibility, etc.).Knock Down always helps a tripping build.You don't deal much damage (although 8d6 + 20 per attack is nothing to sneeze at), but that doesn't matter too much because you provide very good zone control. You deal 8d6 + 20 damage per attack (average of 48) and you can add your Int mod (+11) a few times to the attack roll or damage roll each combat.īasically, you want to turn into a big nasty sun giant and use your spiked chain to trip every enemy within your reach.Sweeping strike can allow you to make optimal use of your trip attacks.(Colossal sized in sun giant form, spiked chain, morphic reach) You can get another +2 if you take the Stone Dragon stance: Stonefoot Stance (but you can't use thicket of blades at the same time).You can get an extra +2 by using chain of personal superiority.Compare to the Tarrasque, which has a +37 to oppose the trip: +16 (size) +17 (str) +4 quadrupedal.Strength is 37 (sun giant base) +4 (warshaper) +6 (item) +4 (expansion).Final trip is +75 (in sun giant form with augmented expansion): +4 (Improved Trip) +4 (Jotunbrud) +16 (Size) +20 (Strength) +2 (armbands of might) +1 (Pale Green Ioun Stone) +1 (Stone of Good Luck) +4 (Sweeping enhancement) +4 (Living Chain) +11 (Int from brains over brawn) +8 (Cha from motivate strength).Increases Int every 4 levels for a total of 32 Int (+11).Adds Int to reflex saves when not flat-footed (which uncanny dodge takes care of).Adds Cha to trip attacks at level 4 from Motivate Strength Aura.Adds Int to trip attacks at level 3 from Brains over Brawn.+5 Sweeping "Living Chain" (a special spiked chain from the Miniatures Handbook).Martial Study (Some Devoted Spirit Maneuver)įinal progression: Final Class Progression::Factotum 3/Marshal 1/Warblade 2/War Mind 10/Warshaper 4 Items ![]() Starting Ability Scores Assuming 32 Point Buy: Str 10 Dex 12 Con 14 Int 16 Wis 12 Cha 16Įxotic Weapon Proficiency: Spiked Chain, Jotunbrud, Combat Expertise (flaw), Improved Trip (flaw)Ģ Inspiration Points, Cunning Insight, Cunning Knowledge, TrapfindingĪrcane Dilettante (1 spell, 0th level), 3 Inspiration PointsĪrcane Dilettante (1st level), Brains Over Brawn, Cunning Defenseīattle Clarity (Reflex Saves), Weapon Aptitude Miniatures Handbook (Marshal, Living Chain).Summary::Make use of Strength, Intelligence, and Charisma combined with turning into a giant to make massive trip checks.
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